Digital concept Bernoulligymnasium
A
Review
- Application-oriented use of the free MS Office package
- Basic digital education for lower school classes in ascending order in the first classes since the 2018/19 school year to the extent of 16 hours
- Successful setup of the complete WLAN network and implementation of work devices in the classroom
- Revision of basic digital education for the first and second grades, including the integration of e-education offerings.
- Implementation of learning platforms and alternative teaching methods (flipped classroom).
- Training opportunities for teachers.
- Expansion of cooperation with the eEducation platform.
Current status
- Achievement of “expert status” in the eEducation working group.
- Increased offerings in the context of SCHILFs and pedagogical conferences on digital forms of learning and Internet Savety.
- Focus on responsible use of social media – use of further training (Safer Internet) for pupils, parents and teachers.
- Saver Internet Day event at the school
- Increased use and implementation of digital communication tools.
- Use of the electronic class register along with improved interdisciplinary work, booking options for rooms and devices for clearer implementation of basic digital education.
- Implementation of a project class – digital class
- Launch of the Erasmus+ projects GEMS and BioEconomy4Future
Planned measures (short-term)
- Improved public relations via traditional and new media channels.
- Integration of gamification into lessons – participation of the school in the eTwinning project (Erasmus +). Increased use of Minecraft education.
- Joint creation of flipped classrooms and learning games.
Planned measures (medium-term)
- Achievement of “Expert+ status” in the eEducation working group.
- Establishment of the project class – digital class in the school profile
- Increased variance in presentation options with digital tools.
- Improving the feedback culture and reflection processes with digital media
Planned goals (long-term)
- Recording digital skills using a grid system
- Improve collaboration when creating and developing digital units
- Creation of a “digital learning space” with VR options
- Use of learning platforms for personal objectives to further develop students’ skills
- Development of self-directed learning phases for pupils Creation of an exchange pool for successfully implemented digital modules